Active Worlds - SOLID Command - makes an object passthru (sensitive to collision)

This is an old tutorial. Available updated tutorials :
Active Worlds 4.1 in French Active Worlds 3.6 in Italian

Function :
Make an object solid or non-solid (passthru).

Use :
solid [name] on or off

Details :
Name : see command name
On : make solid
Off : make non-solid (passthru)

Example :
bump object2 solid off

Effect :
When getting into collision with an object supporting this command, the object named "object2" will become non-solid.

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