Active Worlds - SOLID Command - makes an object passthru (sensitive to collision)
Function :
Make an object solid or non-solid (passthru).
Use :
solid [name] on or off
Details :
Name : see command
name
On : make solid
Off : make non-solid (passthru)
Example :
bump object2 solid off
Effect :
When getting into collision with an object supporting this command, the object named "object2" will become non-solid.
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