Active Worlds 4.1 in French Active Worlds 3.6 in Italian | ||||
• Create an avatars.dat file followed by an avatars.zip for your FTP space
|
marche.zip pause.zip attente.zip sopattente.zip |
courir.zip voler.zip volplane.zip nage.zip |
flotter.zip saut.zip tomber.zip tourner.zip |
coucou.zip danse.zip pointe.zip sport.zip |
The files math.zip, cel.zip and amel.zip need to be placed in the avatars directory withint the FTP space of your virtual world. |
| avatar | Start of the script for the concerning avatar |
| name=Mathilde | Name as which the avatar will be displayed in your avatar list |
| geometry=math.rwx | Filename of the RWX, with its extension |
| autowalk | Allows to control the movements speed of the avatar for a more realistic, natural behaviour. Wehn adding autowalk, the avatars can alwo walk backwards in a realistic way. This option eliminates also the incompatibilities found when the same SEQ is used for different avatars of different sizes and adapts automatically the SEQS created before the arrival of the 3.4 Active Worlds version. |
| beginimp | Begin of the description for the animations (seqs) of the concerning avatar |
| walk=marche | .seq sequence name of the animation for walking, without the extension. |
| idle=pause | Name of the file containing the animation which will be activated between the and of a walking sequence and the start of the idle sequence. Try to avoid a static avatar during the 30 seconds which are in between the walk and idle animations. |
| wait=attente | Start of the animation which will be played when the avatar is inactive and at the ground. |
| endwait=stopattente | .seq sequence file which will be played at the end of an idle sequence. |
| run=courir | Filename of the sequence relative to the animation which should be played while the avatar runs. |
| fly=voler | Filename of the sequence to be played when an avatar starts flying. |
| hover=volplane | Filename of the sequence to be played while the avatar is flying. |
| swim=nage | Filename of the sequence to be played while the avatar swims in water (note : only with water option) |
| float=flotter | Filename of the sequence to be played while the avatar floats in teh water (note : only with water option). |
| jump=saut | Filename of the sequence to be played when the avatar jumps. |
| fall=tomber | Filename of the sequence to be played when the avatar falls down from height. |
| endimp | End of the mandatory animations which are needed for a correct functionning for every avatar. |
| beginexp | Start of the additional animations. These animatons will create a button in the top menu of the 3D Active Worlds browser which can be activated by the user. |
| SeVoir=tourner | The text in front of the "=" sign can not contain spaces, neither accented characters and will be displayed at the animation buttons at the top menu of the 3D Active Worlds browser. After the "=" sign you can specify the filename of the sequence corresponding to the animation. |
| Saluer=coucou | See above |
| Danser=danse | See above |
| endexp | End of the additional animations |
| endavatar | End of the script for the concerning avatar |