Add mapping coordinates (or texture coordinates) to your RWX object
At this moment you have a panel of 2 x 2m with two faces. The problem is that when you apply a texture at this moment, the texture will pull at all sides because there are no coordinates specified for the texture, with other words, no UV.
In RWX language, only the letters UV are used to define UVW.
To understand how to apply a texture to a RWX, you have to imagine yourself the texture laying over your object like a blanket. With the help of the drawing see below we are now going to apply the correct UV coordinates to the panel.
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Each UV has two values separated by at least one space, the first to define the horizontal position and the second to define the vertical position.
See below for some examples which will indicate this more clear :
Texture that doesn't repeat itself :
vertex vertex vertex vertex |
-.1 .1 .1 -.1 |
.2 .2 0 0 |
0 0 0 0 |
UV UV UV UV |
0 1 1 0 |
0 0 1 1 |
#1 #2 #3 #4 |
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Texture that repeats itself two times in width and one time in heigth :
vertex vertex vertex vertex |
-.1 .1 .1 -.1 |
.2 .2 0 0 |
0 0 0 0 |
UV UV UV UV |
0 2 2 0 |
0 0 1 1 |
#1 #2 #3 #4 |
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Texture that repeats itself two times in width and two times in heigth :
vertex vertex vertex vertex |
-.1 .1 .1 -.1 |
.2 .2 0 0 |
0 0 0 0 |
UV UV UV UV |
0 2 2 0 |
0 0 2 2 |
#1 #2 #3 #4 |
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